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Old Faerie Abilities

Back before the new Battledome debuted, your pets had access to a host of now-retired Faerie Abilities that were granted by opening the old bottled faeries, participating in sponsor activities, or were the automatic defaults. These abilities are no longer and simply serve as a relic of the past. An archive is below.

Normal | Air | Earth | Water | Fire | Light | Darkness | Sponsor

Normal Abilities

Cautious Attack (Level 0)
No Effect

Attack: None.
Defence: None.
Effect: None.

Defend (Level 0)
If you use this ability, it will decrease the damage done to you by 20%. It will also decrease the damage you do by 20%. (Ignore the icons it generates.)

Attack: None.
Defence: None.
Effect: None.

Fierce Attack (Level 0)
If you use this ability, it will increase the damage you do by 40%. It will also increase the damage your opponent does to you by 40%. (Ignore the icons it generates.)

Attack: None.
Defence: None.
Effect:

Jump and Attack (Level 0)
If you use this ability, it will increase the damage you do by 30%. It will also increase the damage your opponent does to you by 30%. (Ignore the icons it generates.)

Attack: None.
Defence: None.
Effect: None.

Normal Attack (Level 0)
If you use this ability, it will increase the damage you do by 20%. It will also increase the damage your opponent does to you by 20%. (Ignore the icons it generates.)

Attack: None.
Defence: None.
Effect: None.

Berserk Attack (Level 50)
If you use this ability, it will increase the damage you do by 50%. It will also increase the damage your opponent does to you by 50%. (Ignore the icons it generates.)

Attack: None.
Defence: None.
Effect: None.

Air Abilities

Spark (Level 1)
A gentle bolt of electricity will help fend off your enemies.

Attack: None.
Defence: None.
Effect: None.

Air Shield (Level 5)
Gusts of wind encircle your creature when it is attacked and help fend off incoming blows.

Attack: None.
Defence: *-air*
Effect: None.

Haste (Level 8)
Your pet becomes faster in movement and combat.

Attack: *air**physical*
Defence: *-physical*
Effect: None.

Thunder Tail (Level 10)
The mighty Thunder Tail attack.

Attack: None.
Defence: None.
Effect: None.

Flight (Level 12)
This will allow your creature to take to the skies and fly.

Attack: None.
Defence: None.
Effect: None.

Dive (Level 17)
Dive into combat and surprise your enemy with this attacking advantage!

Attack: *earth**light**physical*
Defence: None.
Effect: None.

Invisibility (Level 21)
This will make you safe from attack. Well, as long as your enemies do not rely on their sense of smell.

Attack: None.
Defence: None.
Effect: None.

Diamond Dust (Level 26)
No description available.

Attack: *light* (No Damage)
Defence: None.
Effect: *freeze* May Freeze Opponent (Disappears after freezing)

Teleport (Level 30)
No description available.

Attack: None.
Defence: None.
Effect: None.

Darkness Abilities

Night Vision (Level 2)
Night Vision allows your pet to see at night.

Attack: None.
Defence: None.
Effect: *-dark*

Nighttime (Level 4)
Darkens an illuminated area.

Attack: None.
Defence: None.
Effect: None.

Temporal Leak (Level 7)
Creates a bubble of slow time that will slow down all creatures that come near you.

Attack: None.
Defence: None.
Effect: None.

Shroud (Level 10)
Makes you 99% invisible to creatures of good faith.

Attack: None.
Defence: None.
Effect: None.

Demon Breath (Level 12)
Your pets demon breath releases a fearful stench that prevents most creatures from coming closer.

Attack: None.
Defence: None.
Effect: None.

Shadow Health (Level 17)
This will allow you to extend your creature's maximum life by borrowing defence from the shadow plane.

Attack: None.
Defence: None.
Effect: *heal* 1 - 20 HP
Healing amount is scaled with pets level, a higher level heals more.

Drain Life (Level 21)
This evil ability allows you to steal health from another Neopet in combat.

Attack: None.
Defence: None.
Effect: *heal* Drains 11% of opponents health up to 100 HP. (Once per Battle)

Sink (Level 30)
No description available.

Attack: None.
Defence: *-dark* 97.5%, *-fire* 97.5%, *-light* 97.5%, *-physical* 97.5%, *-water* 97.5%.
Once per battle
Effect: None.

Earth Abilities

Magic Pebbles (Level 1)
This allows you to animate the rocks around you and fire pebbles at your enemies.

Attack: None.
Defence: *-water*
Effect: None.

Tough Skin (Level 3)
The power of the earth will harden your pet's skin, making it more difficult to hit.

Attack: None.
Defence: *-water*
Effect: None.

Magic Berries (Level 6)
Creates magical berries for your Neopet, or its friends, to eat.

Attack: None.
Defence: None.
Effect: *give_item* 1 - 4 Magic Berries (Pet under Level 50)

Magic Berries: *heal* 3 - 9 HP

Burrow (Level 10)
By activating this ability, your pet will burrow out of harm's way when trying to evade combat.

Attack: None.
Defence: *-air* 97.5%, *-earth* 97.5%, *-fire* 97.5%, *-physical* 97.5%, *-water* 97.5%.
Once per Battle
Effect: None.

Negg (Level 12)
Creates a juicy Negg for your pet.

Attack: None.
Defence: None.
Effect: *give_item* 1 - 4 basic Healing negg (Pet must be under lvl 50)

Basic Healing Negg: *heal* 5HP

Alchemy (Level 15)
No description available.

Attack: Unknown.
Defence: Unknown.
Effect: Unknown.

Twisting Vines (Level 15)
This ability summons vines from the forest to twist around and attack your opponents.

Attack: *dark* + *physical*
Defence: None.
Effect: None.

Great Feast (Level 19)
Create a feast fit for a king with this powerful ability.

Attack: None.
Defence: None.
Effect: *give_item* 2 - 5 Magic Apple.

Magic Apple: *heal* 2 -21 HP

Regeneration (Level 23)
The power of the earth will help your pet naturally heal faster than others.

Attack: None.
Defence: None.
Effect: *heal* 33% of HP lost on previous move. (Strong)

Stone Legion (Level 30)
Sends a hoard of stone golems against your opponent.

Attack: None.
Defence: None.
Effect: None.

Fire Abilities

Smoke Screen (Level 1)
Escaping from combat is easier if you can hide yourself in a smoke screen.

Attack: None.
Defence: None.
Effect: None.

Fiery Roar (Level 3)
This loud roar is sure to scare away even the most fearsome of enemies.

Attack: None.
Defence: None.
Effect: None.

Fiery Gaze (Level 6)
By using the fiery gaze ability your pet can hypnotize weak-minded creatures and force them to do its bidding.

Attack: *light* (No Damage)
Defence: None.
Effect: *freeze* May Freeze
(Disappears after freezing}

Fireball (Level 8)
This powerful ability lets your pet shoot magical fireballs at its enemies.

Attack: None.
Defence: None.
Effect: None.

War Cry (Level 12)
Rushing into combat with a war cry will make your Neopet more aggressive.

Attack: None.
Defence: None.
Effect: None.

Lava Spit (Level 15)
Your pet gains the ability to spit a bolt of molten hot lava at an enemy.

Attack: *light**air*
Defence: None.
Effect: None.

Song of the Volcano (Level 19)
The song of the volcano gives you protection when roaming the hot lands of Neopia.

Attack: *dark**earth*
Defence: None.
Effect: None.

Boil (Level 24)
Invoking the power of flame against water will give you a powerful advantage against water creatures.

Attack: None.
Defence: *-water* 100%
(Disappears for battle after successful block)
Effect: None.

Meteor Shower (Level 28)
No description available.

Attack: *fire**physical*
Defence: None.
Effect: None.

Light Abilities

Magic Torch (Level 1)
The Magic Torch lights up dark areas and never goes out.

Attack: *fire*
Defence: *-fire*
Effect: None.

Flash (Level 4)
Blind your enemies with this flash and escape from combat easily.

Attack: None.
Defence: None.
Effect: None.

Bless (Level 7)
When your Neopet has been blessed, it will heal faster and also become stronger in combat.

Attack: None.
Defence: None.
Effect: *heal* 5 - 30 HP
Healing amount is scaled with pets level, a higher level heals more.

Sun Ray (Level 10)
A bright beam of sunlight that will help you defeat evil creatures.

Attack: *air*
Defence: *-dark*
Effect: None.

Psychic Blast (Level 13)
A psychic blast may overwhelm weak-minded opponents.

Attack: None.
Defence: None.
Effect: None.

Mote Dance (Level 17)
Small motes will circle around your creature, protecting it from harm.

Attack: None.
Defence: None.
Effect: None.

Restore (Level 22)
Restores some of your Neopet's health, and negates any bad things that may have happened to it.

Attack: None.
Defence: None.
Effect: *heal* 33% of HP lost on previous turn. (Strong)

Ascension (Level 28)
Rise above your opponent to avoid an attack.

Attack: None.
Defence: None.
Effect: None.

Water Abilities

Heal (Level 1)
With this, your creature gains the ability to heal itself.

Attack: None.
Defence: None.
Effect: *heal* 1 - 70 HP
Healing amount is scaled with pets level, a higher level heals more.

Bubble Shield (Level 3)
Although not a strong shield, this bubble will protect your pet for a short period of time.

Attack: None.
Defence: None.
Effect: None.

Water Jet (Level 6)
Allows your pet to shoot a powerful jet of water at an enemy.

Attack: *physical*
Defence: None.
Effect: None.

Quench (Level 9)
Quenching the flames of fire-type creatures will give you an advantage against them in combat.

Attack: None.
Defence: *-fire* 100%
Effect: None.

Steam Shield (Level 12)
The steam shield is a gaseous force field that deflects light attacks. Its effects are temporary.

Attack: None.
Defence: *-light* 100%
Effect: None.

Water Breathing (Level 16)
This magical ability allows your pet to survive underwater for long periods of time.

Attack: None.
Defence: *-water* 100%
Effect: None.

Water of Life (Level 20)
This ability allows your Neopet to create magical healing waters.

Attack: None.
Defence: None.
Effect: *heal* 24% of HP lost on previous round.

Healing Vapour (Level 26)
No description available.

Attack: None.
Defence: None.
Effect: *heal* 33% HP lost during previous round. (Strong)

Watery Guardian (Level 30)
No description available.

Attack: *physical*
Defence: None.
Effect: None.

Aura (Level 0)
No description available.

Attack: *light*
Defence: *-dark*
Effect: None.

Dark Shield (Level 0)
No description available.

Attack: None.
Defence: *-light*
Effect: None.

Frost (Level 0)
No description available.

Attack: *water*
Defence: *-fire*
Effect: None.

Improved Defend (Level 0)
No description available.

Attack: None.
Defence: None.
Effect: Decreases the damage done to you by 30% and decreases the damage you do by 30%

Inertia (Level 0)
No description available.

Attack: *air*
Defence: *-earth*
Effect: None.

Psychic Attack (Level 0)
No description available.

Attack: *earth*
Defence: *-earth*
Effect: None.

Scorch (Level 0)
No description available.

Attack: *fire**light*
Defence: *-dark**-water*
Effect: None.

This article was written by: iDB Staff