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Faerie Abilities

Opening any of the Bottled Faeries will give you blessings, which you can trade in for various abilities. The abilities that are available to your Neopet depend on which level your pet is at, and as your pet reaches a new tier, they can select one of three abilities from that tier. To trade in your blessings for abilities, visit Aethia at the Battledome.

Once you have selected an ability at a level, you can change it later and you will only be changed half of the normal price to do so.

For a listing of the abilities from the Old Battledome, check out our archival guide.

Level 1

Drizzle
Controlling the weather takes some time, but the extra water damage could be worth it.

"More than a mist, at least."
Attack: *water**water**water**water*
Effect: Takes 1 round to activate. When used, it deals 4 icons on the following round.
Cost: Free.
Usability: Multiuse
Cooldown: 1
Halitosis
Attack your opponent with earth damage... this kind of thing does tend to linger.

"Whew... someone needs a mint."
Attack: *earth**earth*
Effect: Attack is dealt for 2 consecutive rounds.
Cost: Free.
Usability: Multiuse
Cooldown: 1
Static Cling
Hit your opponent with a blast of light damage. Aethia's Ability Academy is not responsible for any resulting electrical charge.

"IT'S STICKING TO ME! GET IT OFF!"
Attack: *light**light**light*
Cost: Free.
Usability: Multiuse
Cooldown: 0

Level 5

Bandage
Heal yourself for a few hit points. Every little bit helps, wouldn't you say?

"Side effects may include mummyism."
Effect: *heal* 5 HP
Cost: Earth x 2
Usability: Once Per Battle
Cooldown: 0
Meditate
With a little focus, your healing can last a bit longer.

"Patience heals many wounds."
Effect: *heal* 4HP on use, *heal* 4HP following round.
Cost: Air x 2
Usability: Multiuse
Cooldown: 4
Shade
Use this ability to slip into the shadows and protect yourself.

"There are many things afraid of the dark."
Defence: Defends 3 random icons using your opponents defence boost.
Effect: Cooldown 4
Cost: Darkness x 2
Usability: Multiuse
Cooldown: 4

Level 10

Cranky
You wield your weapons with a bit more force while perturbed.

"You're only like this when you stub your toe."
Effect: Total damage is increased by 5%.
Cost: Fire x 4
Usability: Fragile
Cooldown: 0
Meh
Your lethargy seems contagious and your opponent's enthusiasm drains.

"Whatever."
Effect: Damage taken is reduced by 5%.
Cost: Air x 4
Usability: Once Per Battle
Cooldown: 0
Positive Thinking
The power of positive thinking grants you a bonus to healing.

"I WILL become a real faerie! I WILL!"
Effect: *heal* 5% of current HP.
Cost: Light x 4
Usability: Once Per Battle
Cooldown: 0

Level 25

An Icicle
Frozen water can be quite devastating in battle.

"The compass in the stock can't help you now."
Attack: *water**water**water**water**water**water*
Cost: Water x 10
Usability: Multiuse
Cooldown: 0
Irritable Minions
Summon your dark minions to attack your opponent... eventually.

"How many of them ARE there?"
Attack: *dark**dark**dark**dark**dark**dark**dark**dark*
Effect: Takes 1 round to activate. When used, it deals 8 icons on the following round.
Cost: Darkness x 10
Usability: Multiuse
Cooldown: 10
Sear
Inflict fire damage upon your opponent. It takes a while to put it out.

"Make sure to get it even on both sides."
Attack: *fire**fire**fire**fire*
Effect: Attack is dealt for 2 consecutive rounds.
Cost: Fire x 10
Usability: Multiuse
Cooldown: 0

Level 50

Lens Flare
Blind your opponent with this lens flare and they won't be able to see their weapons.

"MY EYES! THE GOGGLES DO NOTHING!"
Effect: Prevents your opponent from using weapons on the round the ability is used.
Cost: Light x 15
Usability: Once Per Battle
Cooldown: 0
Shhhhhhhhh...
Silence your opponent. It's hard to cast spells when you can't speak.

"A favourite spell of the Library Faerie."
Effect: Prevents your opponent from using abilities on the round the ability is used.
Cost: Earth x 15
Usability: Once Per Battle
Cooldown: 0
Throw Pillows
Use these to let your opponent know it's nap time.

"Throw pillows, not throw pillows."
Effect: Prevents your opponent from using weapons on the round the ability is used.
Cost: Air x 15
Usability: Once Per Day
Cooldown: 0

Level 100

Burrow
Hide from your opponent safely underground.

"Bring your own air supply."
Defence: Blocks 100% of 3 random icons (Excluding Physical)
Cost: Darkness x 6 , Earth x 8 , Light x 6
Usability: Once Per Battle
Cooldown: 0
Float
Increase your resistance to light, water, and air.

"Light as a feather!"
Defence: *-light* 21%, *-water* 21%, *-air* 21%.
Cost: Air x 6 , Light x 8 , Water x 6
Usability: Once Per Battle
Cooldown: 0
Shroud
Increase your resistance to dark, fire, and earth.

"Conceal yourself from the darkest of enemies."
Defence: *-dark**-fire**-earth* - Unknown %
Cost: Darkness x 8 , Earth x 6 , Fire x 6
Usability: Once Per Battle
Cooldown: 0

Level 200

Snowager's Breath
Create a very thick, icy prison around your opponent... as long as it doesn't miss, that is.

"Or use it for an epic game of freeze tag."
Defence: *freeze* (33.3% Chance)
Effect: Prevents your opponent from using weapons on the round the ability is used.
*freeze* (33.3% Chance)
Cost: Light x 15 , Water x 25
Usability: Once Per Day
Cooldown: 0
Tempest
Send your opponents to the eye of the storm and see how long it takes them to get out.

"A whopper, to speak in the vernacular of the peasantry."
Attack: *air**air**air**air**air**air* (Icons do no damage)
Effect: Prevents your opponent from using weapons on the round the ability is used.
Cost: Air x 25 , Earth x 15
Usability: Once Per Day
Cooldown: 0
Warlock's Rage
Channel your malevolent rage into increased damage and incapacitate your opponent at the same time. A favourite combo of warlocks everywhere.

"Never upset someone who can turn you into a Mortog."
Effect: Prevents your opponent from using weapons on the round the ability is used.
Cost: Darkness x 25 , Fire x 15
Usability: Once Per Battle
Cooldown: 0

Level 300

Drain Life
Steal your opponent's life force and add it to your own.

"This ability does NOT make you sparkle."
Effect: Drains 10-11% of current HP and *heal* drained amount (capped at 100HP)
Cost: Darkness x 40 , Water x 40
Usability: Once Per Battle
Cooldown: 0
Healing Fire
Cleanse with the power of fire!

"It doesn't burn nearly as much as you'd expect."
Effect: *heal* 25 HP
Cost: Earth x 40 , Fire x 40
Usability: Once Per Battle
Cooldown: 0
Rejuvenate
Increase your healing power for a short period of time.

"Like a trip to the spa but without all the face mud."
Effect: *heal* 100% (If your pet has 5% or more of total HP)
*heal* 5% (If your pet has 5% or less of total HP)
This effects of this ability can last for 2 consecutive rounds.
Cost: Light x 40 , Water x 40
Usability: Once Per Battle
Cooldown: 0

Level 400

Adrenaline Rush
A rush of adrenaline makes you stronger and more agile. This is pretty useful if you like damaging your opponent.

"Wooooooohooooooooo!"
Effect: Total damage is increased by 8.125%.
Cost: Water x 120
Usability: Once Per Battle
Cooldown: 0
Rally Cry
The fire within you can't be extinguished and you use it freely against your opponent over the course of battle.

"Cry havoc, and let slip the Gelerts of war!"
Attack: *fire**fire**fire**fire**fire**fire*
Effect: Attack has a chance of being dealt for 2 or more consecutive rounds.
Cost: Fire x 120
Usability: Once Per Battle
Cooldown: 0
Reflect
Politely decline your opponents generous gifts. They can keep 'em.

"You get what you give."
Effect: Reflects 66.6% of damage taken back to your opponent.
Cost: Light x 120
Usability: Once Per Battle
Cooldown: 0

Level 500

Esophagor Stench
The earthy stench of the Esophagor, which can distract your opponents quite easily, is at your disposal. Disposal being the key word here.

"There are no nose plugs in Neopia strong enough."
Attack: *earth**earth**earth**earth**earth**earth**earth**earth**earth**earth*
Defence: (*-air**-dark**-earth**-fire**-light**-physical**-water*) 99% blocked
Cost: Earth x 60 , Water x 100
Usability: Once Per Day
Cooldown: 0
Meepit Stampede
The dark power of a Meepit invasion is yours to control. It doesn't bode well for your opponents, or their damage output.

"RUN!"
Attack: *dark**dark**dark**dark**dark**dark**dark**dark**dark**dark*
Defence: (*-air**-dark**-earth**-fire**-light**-physical**-water*) 99% blocked
Cost: Darkness x 100 , Earth x 60
Usability: Once Per Day
Cooldown: 0
Summon Monoceraptor
The fiery Monoceraptor is at your command and can be used to distract your opponent. Just remember to stay out of the way.

"That is not dead which can eternal lie, and with strange aeons even death may die."
Attack: *fire**fire**fire**fire**fire**fire**fire**fire**fire**fire*
Defence: (*-air**-dark**-earth**-fire**-light**-physical**-water*) 99% blocked
Cost: Earth x 60 , Fire x 100
Usability: Once Per Day
Cooldown: 0