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Halo of Devilpuss (r101) [Special]View in Item Database
DescriptionKind of grotty, but Devilpuss hasnt got much use for it now. Halo of Devilpuss

Multiuse


Average Rating [?]
4
Attack *dark**dark**dark**dark**dark**physical* + *physical**physical**physical**physical*
Defense N/A
Reflect N/A
Effects N/A
Actual Icons
ATTACK DARKNESS 5 ATTACK PHYSICAL 0.5-5   
Restocks At N/A
Used By N/A
Special Categorization -
Notes Prize for beating NQ2 at Evil Difficulty
Distributions - Halo of Devilpuss
Minimum: 5.50
Maximum: 10.00
Mean: 7.75
Ratings - Halo of Devilpuss
Rating:
3
At a Glance (1/3):
Toss this discus-style at your opponent, dealing 5 dark and 0.5-5 physical icons of damage! It looks kind of worn though; I wouldn't throw too hard!

In-Depth (1/4):
This is an interesting item to use in that it has a good amount of darkness alongside a fair amount of physical damage. You can use this to pair up with various 10-11 icon constants such as Sun and Moon Chakram or Jittery Jipple Pear Potion. The main thing that hinders this halo is that its physical damage is variable, not constant. If you got 5 icons of constant damage, like Wraith Scroll, you would be able to take more advantage of it. An average of 2.75 icons a turn rather than 5 is quite a difference, however minuscule it appears. And that's without considering its main counters, such as Hanso Charisma Charm and Golden Compass!

Price (0/2):
This weapon is like a weaker version of the aforementioned Wraith Scroll, having variable physical damage instead of constant. That's a big problem for the halo is because that scroll is now ~6k, while this lingers at ~5k. Hard pass.

Bonus (1/1):
This weapon is the second clear example of what "power creep" does to a game, probably more so than what happened to Ramtors Spellbook. Power creep involves newer weapons taking the place of older ones for a variety of reasons. In this particular case, the halo was replaced because the wraith scroll was basically a stronger version of itself for an extremely similar price tag. That should be noteworthy for people who are unaware of the concept, and why battling styles such as L97 exist.

Final Score: 3/10

Rated on January 28, 2015

Rating:
5
If you want an idea of how the Battledome has changed over the years, consider this: In 2004, I paid nearly 400k for one of these. Back in those days anything that dealt more than 6 icons had a premium price tag to it. Fast forward to the end of 2012 and this can be found for under 10k on the Shop Wizard. Why? Because there is no longer anything special about a weapon dealing 5.5 to 10 icons.

We now have consistent 9 icon weapons that can be found for under 1,000NP on the Shop Wizard like Ridiculously Heavy Battle Hammer and Throwing Cutlass, nearly eliminating the need for fairly random weapons like Halo of Devilpuss.

The .5 to 5 Physical icons is gross. Physical is easily blocked, and the potential for this weapon to generate near nothing in the Physical department makes it even worse.

However, what this weapon does offer is 5 Dark icons, which is something difficult to come across in low-level battling. Here are your other options for a Dark-heavy multiple use weapon on a budget:

Scroll of the Dark Star
Ramtors Spellbook
Sword of Apocalypse

The Ramtors Spellbook and Sword of Apocalypse are unbuyable, putting them out of some battlers price range.

That leaves Scroll of the Dark Star, which does 6 constant Dark icons for about 1,000NP. Halo of Devilpuss, despite its wide range, averages 7.75 icons, with 5 of those icons being Dark icons.

Chances are you will be better off with more consistent 9 and 10 icon weapons at lower level battling, but if you really need to deal a solid amount of Dark icons, this weapon is ...
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