Everlasting Crystal Apple (r250) [Artifact]View in Item Database
DescriptionA beautiful swirling wonder that is full of suprises. You can only have one healing item equiped to your pet! Everlasting Crystal Apple

Multiuse


Average Rating [?]
7
Attack N/A
Defense N/A
Reflect N/A
Effects *heal* 30 HP
Lists all your opponent's weapons (only in 2 players battle)
Actual Icons
HEAL HEAL 30    
Restocks At N/A
Used By N/A
Special Categorization -
Notes *limit_one* Limit One Healing Item
Ratings - Everlasting Crystal Apple
Rating:
8
Price/power (4/5): 30 HP multiheal plus valuable intel on the first turn that you use this. Unfortunately it's not stealthy.

Tactical (3/5): At lower levels, this can allow you to gradually wear down your opponent, who will need to do 30 more damage than you every turn. The lack of stealth may be a problem at higher levels, where the heal becomes insignificant and you're essentially stuck with a non-stealthy version of Jhudoras Crystal Ball.

Bonus (1/1): This item's components must never be retired.

Closing remarks: This is absolutely amazing at lower levels (though the price may be prohibitive), but Jhudoras Crystal Ball is a better option once you outgrow the 30 HP heal.

Rated on August 31, 2015

Rating:
6
At a Glance (2/3):
While a 30 hp healer isn't too much to boast about, it can overheal (heal you past max hp, ie - if you have 30/40 hp, it will heal 30 hp instead of 10 hp) and has the ability to see your opponent's set. It also takes up your healer slot.

In-Depth (2/4):
Against weaker opponents you now have a superior defense against whatever your opponent has against you. Let's say your opponent has the 35 str boost. In order for your opponent to even scratch you, they'd need to inflict over 20 offensive icons. They're forced to use two offensive weapons in order to beat you (or even just to stave off your heal), which puts you at an advantage. Add in your ability to see their set, you can potentially shut it down with appropriate reads (attack + eca when your health is high, defend + eca if it gets low) and defensive items.

Keep in mind that this is for weaker pets. The stronger your pet gets, the stronger your opponent will also be, and the weaker will eca's ability to keep your opponent at bay will be. Additionally, standard league battling today prohibits use of multihealers below League 9, which is also when it stops becoming useful. The strategy's still the same, except you do not have the luxury of defending in order to heal back up. You'll need to be more offensive. Also would need the old-style faerie abilities to keep you alive long enough to make the kill.

Price (1/2):
I'd say the price is right. 3.6-3.8 million neopoints is where it's usually at. Potential invincibility doesn't come cheap, you know.

Bonus (1/1):
Back in the day, especially when the defense mechanic was a mystery and 6 icons was...
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