Gold Fernypoo Battlecard (r121) [RARITY 121]View in Item Database
DescriptionA golden Battlecard is THE most powerful Battlecard around. Throw them at an opponent in the Battledome and they will explode to do three types of damage! Gold Fernypoo Battlecard

Single Use

Average Rating [?]
Attack *fire**fire**fire**fire**fire**dark**dark**dark**dark**physical* + *physical**physical**physical*
Reflect N/A
Effects N/A
Actual Icons
Restocks At N/A
Used By Vira
Special Categorization None
Notes None
Distributions - Gold Fernypoo Battlecard
Minimum: 8.14
Maximum: 11.44
Mean: 9.79
Ratings - Gold Fernypoo Battlecard
At a Glance (0/3):
Throw this magically charged playing card at your opponent, and watch as they explode upon contact, dealing (hehe, pun unintended) a whopping ~9.79 icons of damage on average. Unfortunately, the card loses its charge and becomes fairly useless afterwards, unless you can throw cards like a certain card-throwing, teleporting someone. Lol.

In-Depth (0/4):
This is supposed to be a bomb, where it should be dealing more damage than your regular constants at the expense of being single use. Common beginner constants, such as Scroll of Three Curses and Scroll of Knowledge, deal 10-11 icons of damage. A bomb that deals LESS than that is never worth your time. This can never be worth your time, even if its "powerful".

Price (0/2):
I never commend single-use weapons for being economic, as each time you use it, you're (quite literally, in this case!) throwing away nps. Save the 920 nps you'd spend on this, and get the 25 np Scroll of Ultranova.

Bonus (1/1):

The iconage works similarly like its downgraded versions, Fernypoo Battlecard and Silver Fernypoo Battlecard, where you're dealing 37/9 and 74/9 exact icons of damage respectively. This card, in particular, deals out 37/9 icons of fire, 33/9 icons of dark, and 33/90 to 33/9 icons of physical icons, adding up to a total max of 103/9 icons of damage! However, the gold card series increments differently, in that not all the cards increase in strength by 4/9 of an icon per element. Most of them do, but not all. This is one example, where only the fire and physical damage was increased compared to the Gold Kalora Battlecard...
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Price/Power (0/5)
Too weak

Countermeasures (0/5)
Easy enough to block at least part of the icons

Alternatives Upgrades or Downgrades
Just get a Water Muffin

Other Points

Final Thoughts
Another Battlecard with an identity crisis.

Rated on April 23, 2014