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Battle For Meridell War Boss

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Location: War Challenger
Status: RETIRED
Difficulty: 4000
Starting HP: 4000
HP Gained Per Win: 99

Weapons

 NameAttackDefenseOtherRating [?]
Prismatic MirrorPrismatic Mirror

Multiuse

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Reflect
*-air* 81-100% *-dark* 81-100% *-earth* 81-100% *-fire* 81-100% *-light* 81-100% *-water* 81-100%.
N/A
Werelupe Claw NecklaceWerelupe Claw Necklace

Multiuse

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*dark**dark**dark**dark**dark**earth**earth**earth**fire**fire**fire**fire**fire**physical* + *physical**physical**physical**physical*
4
Lord Kass Battle ArmourLord Kass Battle Armour

Multiuse

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*-air* 100%, *-dark* 100%, *-earth* 100%,*-fire* 100%, *-light* 100%, *-physical* 100%, *-water* 100%. Effects
*freeze* 100% Chance

N/A
NaralusNaralus

Multiuse

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*fire**fire**fire**fire**fire**fire**fire**fire**fire**fire**water**water**water**water**water**water**water**water**water**water**air**air**air**air**air**air**air**air**air**air**earth**earth**earth**earth**earth**earth**earth**earth**earth**earth**light**light**light**light**light**light**light**light**light**light**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical*
N/A
TrithdurilTrithduril

Multiuse

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*dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**dark**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical**physical*
N/A
Lord Kass Battle ShieldLord Kass Battle Shield

Multiuse

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*fire**fire**fire**fire**fire**air**air**air**air**air**earth**earth**earth**earth**earth**light**light**light**light**light**dark**dark**dark**dark**dark**physical**physical**physical**physical**physical* *-air* 100%, *-dark* 100%, *-earth* 100%, *-fire* 100%, *-physical* 100%. Effects
*freeze* 100% Chance

N/A
Evil Hubrid StatueEvil Hubrid Statue

Once per Battle

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Effects
Takes 1/3 Opponents Current HP (Non-heal)

N/A